With Blight GGG needed to fix lots of the problems that summoners been on general and desired to revamp the Necromancer to class to be more powerful. Now you have some control in the behavior of one's minions using three new support gems. Skill held by these gems Will cause your monsters to behave aggressively, defensively to attack a particular target. The core summons of Skelton's, Zombies and Specters are beefed up being more stronger as gems level up, relying less on items and Ascendancy selections for power which is buffed because of your other minions.
Back from the day, the Poison Assassin became a premiere Path of Exile character build that used critical strikes to handle heavy poison damage and POE Currency took benefit of some broken critical strike math at that time. Eventually, it turned out fixed which ended thus, making this build decent and not One of the top tiers builds. Five new skills are already added than one new support gem that could add more options to the Poison Critical Strike Assassin build. One of the rewarding is Cobra Lash which throws out a copy of one's weapon which could chain Multiple times between enemies. It has a 100% opportunity to poison if this gets a critical hit. A new buff has become added called Elusive that is acquired by reviewing the Ascendancy tree. This new buff provides both defense and mobility to get a limited time and Is the very first buff to obtain weaker because it expires rather than turning off instantly as some buffs do. The Assassin Ascendancy tree continues to be tweaked making sure that there are new selections for building around critical strikes and poisons.
The Saboteur Ascendancy may be revamped inside mine the main tree with new choices for players. With this, the mechanics of mines are adjusted likewise. Mines have become thrown from range, are faster to deploy and detonate in sequence with rewards for pulling off long sequences of detonations. They also now reserve mana while armed as well as some mines, also, have auras that connect with POE Currency Buy nearby monsters. Three new mine skills are already added too as a new utility skill that works well with traps and mines. A great example will be the new Stormblast mine skill, it’s a low-level skill which makes nearby enemies prone to damage with shockwaves that you have to be powerful when multiple mines are detonated in sequence.
If you’ve gotten to the Atlas of Worlds endgame, you’re knowledgeable about how it works. Players can encounter 5 Masters (Einhar, Alva, Niko, Jun, and Zana) who then ask the that you do missions for the kids. The way this utilized to work for the last year was there was a random prospect for finding one of those Masters in a very Map looking forward to players there to deliver them to their special quest area. GGG felt this technique had two important problems. The first was players felt these people were being surprised having a substantial and sometimes time-consuming mission had them feeling compelled to do it right then or lose out. The other issue was that wanting to take advantage of the random occurrences on Atlas maps could call for a large amount of trading for specific maps that may also be time-intensive.