So unless you're super wealthy and may drop billions crafting cubes, or you've got a good deal of drop rate % to farm them from bosses, Maplestory mobile mesos is gonna take a while to get decent possible lol.
Additionally, scrolling/enhancing has gotten a lot less pay-to-win with the addition of Star Force enhancement. Normal equipment has no chance to boom until 12 stars in case you're enhancing with this new system, and it is a really low chance.
Additionally, if you flourish, you can keep the potential and scrolling of the boomed item to the same one. Additionally, formerly CS exclusive scrolls are available in limited amounts from the rewards shop, and even as drops in-game. MapleStory is slowly becoming less pay2win.
Ideas about pay2win facet and this current cap harm.Do not worry, this won't be a long text similar to this one (which I shut for this reason).ButI have left a few points concerning this particular topic in that thread. It is possible to use a few of these as reference, but don't comment them. Just leave your ideas.
Just to summarize. Merely to think, yes Nexon might have done it wrong when they raised cap harm and exactly the same time, buffing bosses buy MaplestoryM Mesos, there was likewise no way to receive totally free cubes when they raised cap. However, the solo facet take a lot of place in certain players mindset especially when they watch those OP players doing cap and solo many end-game supervisors (except hard lotus of course).