OSRS buy gold is still utilizing the identical engine from 11 years ago, and also this animation suggestion is only one of several ways players have pushed it to its limitations. Veteran players have figured out how to do all sorts of things Jagex never actually planned on, from shortening animations into cheesing AI.
I spent more time on Hunter than any other abilities, but they all follow roughly the same pattern. They're just like a tug-of-war with the game itself: as levels begin to require more experience, you learn more efficient methods to train.
As grindy as Runescape is, as long as you really feel as though you're roughly keeping up with all the ever-lengthening EXP pub, and as long as you have a very clear target in sight, it is never too daunting. But a lot of skills plateau disappointingly early on. The EXP bar keeps getting bigger but there's nothing new to do in sight, which is where leveling abilities begins to get dull.
I found the crafting skills especially dull. To train Herblore, for example, you withdraw stock following stock of herbs and water out of your storage, then you just watch your personality combine them. It's a slow process that never necessarily affects, because unlike putting different traps in Hunter,rs gold site regardless of what potion you're making, you are always doing the same thing. These kinds of abilities are in their worst when you're losing money on the offer.
They feel like a second job you have to cover. Various other skills, such as Agility, feel incongruous. Agility enables you to access time-saving shortcuts around the Earth, but you train it by running circles round rote obstacle courses. Agility is lively and helpful in activity, but training it's a chore that's completely divorced from what you really use the skill for.
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