Some might say that relying upon a single maplestory skill is lazy. But what of it? As long as spamming one ability on class A does not get you some better rewards than varying abilities on course B (in terms of maplestory2 DPS or whatever else), why don't you allow lazy people be idle?
Ultimately, there is the issue of keyweighting. If you can spam one maplestory ability daily, a stone could do it for you. However, for this, there are other options, like forcing movement after a variety of attacks. The game has this, Maplestory mobile mesos just must make certain all abilities are restricted this way. There is not any need to force people into playstyles they don't enjoy, just to reduce cheating.
Bottom line: Attempting to induce the same alternating-skill playstyle on all classes is bound to alienate a huge portion of the game's players. I think it's a mistake.
Since my host has merged with another, I think our buddylist ought to be expanded to over 100+ slots. I love to make new friends especially when it makes the game even more fun to play and less lonely but after the entire world mix, best places to buy maplestory m mesos is difficult to make any new friends because my friend list has maxed out to 100/100.
Would love it if you guys at Nexon Corp. would expand the buddy list for the entire world alliance servers. Many of my friends and I were anticipating the merge because our server was a small empty and since we got new people to meet, we'd like to incorporate all of them in our buddylist. Alot of my buddies had to resort to glitching their buddylist so that they could go past the 100 limit.