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Letís reserve misconceptions



First of, I would like to state the statements “No one really wants to be Uncle Owen” and “Everyone desires to be a Jedi” are drastically wrong. We all know this. Even if we put aside the fact those statements are completely hyperbolic, it discounts those gamers who actually enjoy being the Han Solos and Jyn Ersos SWTOR Credits on the Star Wars Universe. And as I make arguments for every single side, I desire to be clear: Playing a character who doesn’t use space magic or doesn’t have each of the power from the galaxy in their hand is really a perfectly viable and fun method to live within the Star Wars Universe. But to the sake from the argument, I must ask whether there exists enough interest to restore a worthwhile pursuit from both a developer perspective along with a player perspective.
I would also wish to clarify what I think about a success if it comes on the MMO space. In a contest of raw numbers, EverQuest can’t compare to touching World of Warcraft, but I assume that EQ had just as often impact within the genre since the mammoth from Blizzard. But if it hadn’t been for EQ, a game title like WoW wouldn't exist, so within this case, EQ was obviously a tremendous success on Buy SWTOR Credits multiple fronts. For this reason, I measure success not simply on raw numbers but within the game’s impact around the greater genre. Under those parameters, I would state that SWG has also been a success, though the quantity of players at virtually any moment hasn't been as high like a modern blockbuster. The game developed a heavy mark on Star Wars games and MMOs, and players still apply it a gauge for quality systems like crafting.
 

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