If I need talk more about cap harm, since most courses have this same cap harm, it produces a type of unbalance in courses mainly due to financing, which MaplestoryM Mesos is being a lot more pay2win. Dojo is a perfect example of class unbalance at cap level too.
And I also think cap harm is way too large. I thought a lower cap is required and slightly nerf boss HP, not scaling with the lower cap because people can still solo end-game boss. I mean if we lower cap damage by 40%, boss HP should be nerfed by 10-15%. They're end-game after all, but we can make a difficulty mode between normal and chaos boss.
Pretty much my thought about pay2win aspect and this present cap damage.Your thought guys about it? Can you believe cap harm is fine currently? What's the pay2win aspect for you? Yay I created a briefer and more accurate thread.
This isn't a rant, this is my sincere view of an important aspect of this brilliant game, the value of these items in Maple Story gets completely destroyed with the upcoming Marvel Machine.
Among the most maplestory m mesos equipment buying sites things in this sport is, bossing, together with buddies, guildies but a powerful point of bossing is the income it provides, the petroleum of these runs, which an wonderful thing that I believe most of maplers (financed or not financed players) enjoys is gollux, doing gollux everyday gathering gollux items little by little every day, we need more things such as gollux from the game.
And here we have some powerful items, non obtainable by boss means, this can be Lightning God Ring (LGR), Superior Lidium Heart and similar, etc..