Maplestory is suppose to be a social game. Maple M Mesos is very difficult to play socially when it is nigh on impossible to really be social.Anticipate theme maplestory2 dungeon.
It is understood that the machine makes great gears potential to be produced by in-game way only and let the game less pay-to-win. However who's actually the royalties out of the system?
Legit low lvl players commonly won't camp in an uncommon map for hours to spawn elite bosses, nor do many or them can deal with them easily (without massive marijuana use and death counts). They often, but go to theme dungeons or PQ to get a faster and less boring lvling up manner, while spiders never do this.
Another fact is bots become almost extincted in Lv150+ maps (excluding Singapore and Malaysia). The reason is mobs have increasingly more HP (1mil to several mil) but robots will not invest in their gears(they want sell each a bit coin to get their profit) so they're not effective at spawn elite dinosaurs economically.
So my proposal is, remove or nerf the fall rate of maplestory2 boss and elites in routine maps, but maintain it and increase drop speed in maps with pre-quests (like mushroom kingdom, kritias) and pt quests to make the system really benefit to actual players, and encourage them to play game content not grind unlimited in a map.