This game is simply way too simple for people who pay their way. Maplestory M Mesos marketplace for end game falls simply crashes, diminishing in attaining end game standing to 27, what little accomplishment there is.
What happened to reward based on merit? Making the process easier was a step in the right direction, but I feel like it is putting a band-aid on a gunshot wound. It is already easy enough to achieve 2mil range with no spendingas long as you have an ounce of merching ability and fundamental common sense.
The actual issue that needs to be addressed is raising the problem of attaining endgame status for men and women that pay, so that random people don't reach 2mil scope in the matter of days simply by emptying their pockets and then proceed to put in to a limitless supply of end game gear, a phenomenon I see too frequently nowadays.
As mentioned above, I cannot solo Chaos Vellum, therefore these mesos could be utilised to finance my main character farther, as well as my next main.Moreover, for me at least, which makes mesos is the essence of this game, because it is the most efficient way to obtain progress in this game (farming in certain events also functions, but can be boring and time consuming).
If I'm not earning mesos or other kinds of money, I honestly feel like I am doing nothing. And as stated above, because boss conducts won't fulfill my desire for mesos, I still need to merch like I was doing when I had 50k range.