Gaming is more than just playing games. Many people go out of their way to purchase collector’s editions, bring home special giveaways from conventions, or even commission something special related to their favorite titles.
Perhaps you went out of your way to get an extremely limited version of a game. Maybe you spent an exorbitant amount on a Nintendo World Championships cartridge. It could be that you imported something not available where you live or have something treasured from your childhood.
Let us know what piece of gaming gear is your most treasured. It could be a collectible, piece of art, or a game itself. Whatever it is, we want to hear about it.
Does a game need to be infinitely replayable in order to be considered good? Or is it enough to offer one worthwhile playthrough to be considered a classic?
I have favorite games I will never tire of replaying, like Mega Man X. I’ve played the game so many times that battling my way to Sigma has almost become a comfortable exercise in relaxation, like watching a rerun of your favorite sitcom.
Some of my other favorite games, however, are ones I have no intention of returning to. Fez was my favorite game of 2012, but I don’t think I will ever play it again. My single experience with the game was enough to make me fall in love with it, and much of the game’s charm comes from the surprises that result from an initial playthrough.
The topic surfaced for me recently with the release of Metal Gear Solid V: Ground Zeroes. Getting through the main mission is surprisingly fast, but I have been enjoying my additional playthroughs. It made me ask myself a question: do I prefer short condensed, replayable experiences? Or longer, expanded experiences that offer worthwhile content for a single playthrough?